Witch's Staff
Melinoë's starting weapon. Fires mid-range projectiles and sweeps in an arc around her, rewarding players who manage Magick and hold ground rather than chase.
Move set
| Move | Base damage | Magick | Description |
|---|---|---|---|
Strike Attack | 20 | — | A three-hit combo. The first two swings sweep in front of you; the third is a long-range thrust that deals 30 damage. |
Omega Attack Omega | 110 | 20 | After a brief channel, fires a sustained beam straight ahead that pierces every enemy in its path. |
Special Special | 10 | — | Launches a single fast-moving orb that passes through enemies. |
Omega Special Omega | 10 × 2 (80 on detonation) | 15 | Fires two orbs that orbit before converging and detonating for area damage. |
How it plays
The Witch's Staff is the most forgiving of the six Nocturnal Arms. Its attack reaches further than any melee option, and the Omega Attack fires a piercing beam that covers the full length of a room — which makes it the natural choice for learning boss patterns.
Its weakness is commitment. Charging an Omega move roots Melinoë in place, so the staff struggles against fast enemies that close distance. Pair it with boons that trigger on hit rather than on channel, and keep a dash boon for the recovery frames.
Aspects for this weapon
- Artifact
- Descura
Aspect of Melinoë
Increases Omega move channel speed and raises both maximum health and Magick. The simplest Aspect to build around: more Magick means more Omega moves, and faster channeling means fewer windows where you are vulnerable.
Aspect of Circe
After 12 hits with Attack or Special you enter a Serene state: your next Omega move costs nothing net and deals significantly more damage. Because the counter is built with cheap hits, Circe rewards weapons and boons that land many small instances of damage rather than a few large ones.
Aspect of Momus
Special becomes a three-orb volley, and every orb deals substantially more damage while you are below half health. Momus turns the staff into a burst weapon, but it asks you to fight close to the edge — bring defensive Arcana or a reliable healing source.
Featured Builds
Related Topics
Circe Omega Engine
Every 12 hits puts you in a Serene state where the next Omega move costs nothing net and deals far more damage. Turns the staff into a repeating burst engine.
Aspect of Melinoë
Faster Omega channeling, larger Magick pool
Aspect of Circe
Nymph state after 12 hits doubles Omega value
Aspect of Momus
Special fires three orbs; execute bonus below 50% health
Zeus
King of the Gods
Apollo
God of Light
Hestia
Goddess of the Hearth
Aphrodite
Goddess of Love
Hephaestus
God of the Forge
View all: 3 aspects
Plan it with a tool
Build Planner — Weapon, Aspect, Boons & Arcana
Assemble a full Hades 2 loadout: pick 1 of 6 Nocturnal Arms and 1 of 18 Aspects, layer boons, set a Keepsake route and attach an Arcana loadout.
Aspect Unlock Planner — Costs & Order
Plan the order you unlock all 18 Hades 2 weapon aspects. See each aspect unlock cost, group by weapon, and tick them off as you go.
Arcana Card Planner — Path of Stars
Build a Hades 2 Arcana loadout on a real Grasp budget. Activate any of the 8 cards, watch the 20-point cap, and save a setup you can actually run.